The way you learn is important to know in whatever it is you are trying to learn. If you can optimize your learning you can gain the most from the experience. There are tests out there that you can take to see what type of gamer you are. The Bartle gamer psychology is a well known one, but Bart Stewart looked into another psychlogist’s theory. He looked into:
- the four Bartle types, which he states demonstrates whether we are acting or interacting within the gaming world – directly with objects vs. with world systems
- the four Keirsey Temperaments, which looked at internal vs. external players – abstract vs. concrete
He even moves on to compare their theories with other published work. (Stewart, 2015) As instructors we can use this information to inform our grouping of students. “The way we play games mirrors how we act in real life” (Edtechteacher, 2014). So, with this understanding we can group according to what we want to see come out of that group if we know their gaming type. It may not be a perfect system but it seems pretty accurate for our usage.
Change is constantly happening in the technology world. Thomas expresses how we are unable to keep up with information by using the old style of teaching and that we need to focus more on peer-to-peer learning in the classroom in order to continue to advance along side society’s fast pace technological world. (2011, LOC 577) With this in mind we have a lot of resistance to use gaming in the classroom because it is seen as a playtime situation not learning. Dr. Chip Donohue stated,
“Discovery and engagement—every childhood educator would agree that those two things are important. So I think we can manage the resistance around technology if we see it as a tool. It’s not on a pedestal as something more special. The key is to match a tool to the individual child, and teachers know how to do that” (Ray, 2013).
We need to demonstrate the importance of gaming and how it is a tool we can use to reach modern day students.
Game based learning videos are an amazing start. The GameifiEd videos were a way for students to express their interests and share them with others. I loved how the students were the ones presenting the information. It empowered them to share their likes and concerns with everyone. Their opinons on what games they feel are most helpful in their learning is important for us to know so that we can modify to keep their interest as well as learn about other games that we may have not known about so we can research and implement them as well.
Edtechteacher. (2014). Use the Four Gamer Types to Help Your Students Collaborate-from Douglas Kiang on Edudemic. Retrieved from http://edtechteacher.org/use-the-four-gamer-types-to-help-your-students-collaborate-from-douglas-kiang-on-edudemic/
GamifiED OOC. (2014, March 27). Gamifi-ED Serious Games SmackDown #2. Retrieved from https://plus.google.com/u/0/110129890717354735708/posts
GamifiED OOC. (2014, March 26). Gamifi-ED Serious Games SmackDown #1. Retrieved from https://plus.google.com/u/0/110129890717354735708/posts
Ray, B. (2013, March 7). A Q&A MP; A with Chip Donohue and Roberta Schomburg. Retrieved from http://www.fredrogerscenter.org/2013/03/07/a-qa-with-chip-donohue-and-roberta-schomburg/
Stewart, B. (2015). Personality and Play Styles: A Unified Model. Retrieved from http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1
Thomas, D, & Brown, J. S., (2011). A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. Charleston, SC: CreateSpace Independent Publishing Platform.